Hi, you have found the portfolio of Tess Olson, game programmer, first person shooter enthusiast, diligent worker. Here you can find a few of the projects I have worked on and a few that I'm currently working on.
My github is github.com/eleanorpixie2?tab=repositories
Games that are on this website are listed below
My github is github.com/eleanorpixie2?tab=repositories
Games that are on this website are listed below
Unity/C# Games
Capturing Fear-Single Player
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Spooky Escape-Single Player
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Wizard Checkers- Local Multiplayer
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Racing AI - Simulation
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Optimized and wrote code for:
-Board grid layout -Logic for choosing a space diagonally based on whether the piece is a king or not -Logic for jumping the opponent's piece -Determining whether to make a piece a king or not -Win/Lose condition -Scene management -Power up to bring a piece back to the board -Game UI -Determining which player's turn it is |
Optimized and wrote code for:
-A* navigation -Waypoint navigation -Navmesh navigation -Win UI -Physics based acceleration and speed for A* and Waypoint navigation -Sight sense to attempt going around car in front -Hearing sense to attempt blocking car behind -Touch sense to attempt shoving car to the side -Scene management |
Ooze-Festation- Network Multiplayer
Click on image for more information and to watch gameplay
Optimized and wrote code for:
-Animation
-Element/Material Change
-HUD UI
-Player collision and element comparison
-Potion Collision
-Potion Network Spawn
-Player element type sync over network
-Network Lobby Implementation
-Scene management
-Animation
-Element/Material Change
-HUD UI
-Player collision and element comparison
-Potion Collision
-Potion Network Spawn
-Player element type sync over network
-Network Lobby Implementation
-Scene management
Unreal/C++ Games
Alchemy-Single Player
Click on image below to see a video of the game play
Optimized and wrote code for:
-Picking up a physics object
-Throwing a picked up object
Other Contributions:
-Designed all the puzzles in the level
-Debugged and put together the game mechanics in the level
-Designed the lighting in the level
-Picking up a physics object
-Throwing a picked up object
Other Contributions:
-Designed all the puzzles in the level
-Debugged and put together the game mechanics in the level
-Designed the lighting in the level
JavaScript Games
Tic-Tac-Toe - Single Player & Multiplayer
Click on image below to play an embedded version of the game
Optimized and wrote code for:
-All the visual art, is generated using code and the three.js library
-The buttons and menus
-The lighting effects
-The mouse events for the menu buttons and for the game play
-The AI to play against for the single player mode
-A multiplayer mode with 2 human players
-Changing the geometry in response the move taken by a player
-A replay function that resets the board for a new game
-All the visual art, is generated using code and the three.js library
-The buttons and menus
-The lighting effects
-The mouse events for the menu buttons and for the game play
-The AI to play against for the single player mode
-A multiplayer mode with 2 human players
-Changing the geometry in response the move taken by a player
-A replay function that resets the board for a new game